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Sad Princess

Sad Princess
  • Price: $0.99 In Apple Store
  • Category: Games
  • Updated: 2011-02-15
  • Current Version: 1.2
  • 1.2 (iOS 4.0 Tested)
  • Size: 27.20 MB
  • Language: English
  • Seller: Perlo Games Limited
  • Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iOS 3.1 or later
  • © Perlo Games Limited
  •  Add to Favorite apps



*** Time limited sale, 50% off! ***--- Notice ---- FULL RETINA SUPPORT!- Although this game contains In App Purchases, you can enjoy full game without any IAP: all of them are optional or shortcut.--- Description ---Sad Princess is a fast pace action….. Read more

What's New in Version 1.2

- Remake all non-Boss levels
- Control improvement
- New in game control interface
- Weapon will not loss when upgrade fail
- Reduced game over penalty
- Bug fixes

iPhone Screenshots

Sad Princess iPhone Screenshot 1
Sad Princess iPhone Screenshot 2
Sad Princess iPhone Screenshot 3
Sad Princess iPhone Screenshot 4
Sad Princess iPhone Screenshot 5

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Customer reviews

Rated 4/5 based on 3 customer reviews.


3/5 stars
Nice art aesthetic, but flawed and shallow beat em up

Sad Princess has a "Powerpuff Girls" aesthetic to the art and design that is well done and pulls you in initially. Unfortunately, that art aesthetic is the best part of what is supposed to be a fairly deep side scrolling beat'em up game. You will, no doubt, get $1 worth of fun out of the game before the flaws start to annoy, but the flaws do make it hard to recommend (particularly for its full price) when there are better games out there in this genre.

Where the game falls apart is the realization that all its supposed depth is actually just "stuff to do that wastes time but is of little consequence". Yes, you've got stats and level ups give you stat points to distribute. Yes, you can have pets that level up and aid you in combat, and there's a reasonably complex method/madness to levelling the pets up (which you'll have to visit the parent site to find out about). Yes, there are weapons and weapon upgrades that cost tons of good stuff in-game. Yet, ultimately, it's all just a little flat. I suppose there's probably some minor effect on the game depending on your stat spread but, since the controls are more than a little "mushy" and the enemy numbers get greater and greater as you advance, it all just turns into a bit of a button mashing mess with you popping health potions and unleashing your "sad power" as it charges up. Advancing, other than boss battles, has more to do with grinding the same level over and over until you get powerful enough to tackle the next.

That last point is one of the weaker points to the game. Hypothetically, the game is built upon the notion of replay value: you're working to get better scores on the different levels. Yet, for some unfathomable reason, you can only revisit the level you just beat and the next level. You can only replay the story levels in order, which kind of blows the entire point of having level scores to begin with since this means you have to fight all the way to the end of the game before you can re-tackle the early levels with your new beefed up princess. And when you do hit a wall where you need a bigger, badder princess, well, hope you like playing the same level again and again and again until you get enough gold for a bigger weapon or raise your level high enough to move on.

Pets, first off, are just recycled enemy models, which, let me just say, is lame. Second, they are primarily just gigantic gold sinks in what you have to feed them to level them up and keep them from eating random items from your bag. Plus, they die quickly in battle no matter how many levels they are above the mobs. They're more of a temporary destructive summons than any sort of companion since you summon them, watch them die, stand around for their health to recharge, then summon again, watch them die...

There is an entire IAP system that will let you buy either game coins or some of the more expensive in-game bling, but I am frankly turned off by it. It lets you avoid the grind to get some of the better stuff in the game, but since that stuff is only good for grinding more, what's the point? If you like this game enough to continue with the nigh endless repetition you'll get the coins to buy this stuff anyhow so the IAP seems more like a trap for those who are impatient enough to want a black dragon pet before they realize how little difference such a pet will make.

Then there's some definite glitchiness with the Game Center integration (when you create a profile it's supposed to link to GC, but if it doesn't, well, your achievement may or may not ever be posted).

The bottom line is that it's a reasonably fun game for a few hours, but while there's technically a near infinite amount of replay IF you like the flawed beat'em up game play, there's little actual depth here and skill isn't nearly a big enough determinant.

5/5 stars

I want to improve the control more.
Except this one, i love this game.

5/5 stars
Awesome game for only .99!!

This game is great! I couldn't put it down. The controls are a little buggy but you get used to it and figure out how to use it to your advantage. Insanely gorgeous retina graphics and an awesome play mechanic make this game a must have.

There are weapons to upgrade, skills points to advance your princess's attributes and even a pet system which is quite fun. All in all a great game that game me around 15 hours of awesome gameplay. I only wish the game wasn't so short..only 5 worlds in all and 4-5 levels per world with 1 boss per world.

I hope the developer keeps up the great work and brings us a sequel. If I can make one suggestion. Bring in armor, helmets, shoulder pads, belts, boots and pants to upgrade with gems as well. Make the gameplay have multiple paths to choose in order to make it more interesting too.

In closing...this game rocks! Get it for .99 cents fast!!!

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